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Overgrown [The Last of Us] - UE5 Environment

First personal project of 2024, even though most of it was made before then... Had a lot of fun making this main menu scene from The Last of Us Part 1. All the assets used in this scene are made by me besides a Megascans atlas used for the ivy leaves and the butterflies which were made thanks to my brother Brady Jahraus (link below). Lots of Houdini was used for this project including the ivy generation, curtains (vellum sim) and the broken glass scatter. I put a WIP timelapse and some development footage down below to share some of my process.
https://www.artstation.com/bradyjdesign/store?tab=digital_product

4K Final Render

Houdini Ivy Generation

Houdini Ivy Generation

Houdini Vellum Curtain Simulation

WIP Timelapse

In Editor Realtime Footage

Film Noir

Film Noir