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Graveyard - UE5 Environment

Been working on this one for a while finally had time to finish it up. This was my first time experimenting with Megascans and Mixer which made asset creation super quick and easy once I had the workflow down. The skull was another fun thing I made for this environment. Sculpted then fractured in Blender then sent to Houdini to add some procedural displacement. The concept for this piece was done by my brother in his free time which was a huge help and motivation throughout the entire project.

Final Render w/ Audio

WIP Timelapse

Skull Sculpt (Blender / Houdini)

Skull Sculpt (Blender / Houdini)

Megascans and Custom Sculpts w/ Materials

Megascans and Custom Sculpts w/ Materials

Gravestones Sculpts

Gravestones Sculpts